Independent game studio

Games built on real physics.

Gyreworks makes systemic games where the rules of the world are real enough to learn, exploit and master. Right now that means one thing: Oberth.

See what we're buildingobertheffect.com
In development

Oberth

A co-op voxel space-survival and automation game. You land on a small, physically real world, dig, build and automate to stay alive, then fly real orbits to the planets hanging in your sky. There's no time warp: every trip is flown live.

Visit the game's site

How we work

A small studio, so a few principles do a lot of the steering.

01

Simulate, don't fake

Orbits, mass, heat and pressure follow real laws with tuned constants. If something looks like it should work, it does.

02

Prove it with a spike

Every risky system is prototyped and measured before it goes in. Decisions are written down and stay made.

03

Small and deep

A finite, hand-tuned world beats an infinite, shallow one. We'd rather go deeper than wider.

04

Better together

Our games are built for friends playing on the same world, and they're still great when you play alone.

Recent progress

What's landed in Oberth so far.